Star Citizen patch 3.17.2 notes: Siege of Orison, 100 player cap, database stipend - Dexerto

2022-07-30 02:58:47 By : Mr. Henry Du

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Star Citizen patch 3.17.2 is here with the new dynamic event, Siege of Orison, a boost to the player cap per server, and a database stipend that will alleviate some pain of the update’s wipe. Here’s the full notes.

As players await the full release of the long-anticipated game from Chris Roberts and Cloud Imperium Games, they’ve been getting a hell of a preview from the title’s Alpha flight that’s given them a deep look into the title.

Building on what they have so far, the devs are bringing a suite of new additions to Star Citizen along with a new event for people to explore and an anti-aircraft vehicle to try out.

That’s not to mention the first introduction of AI Planetary Nav Mesh to bring the game’s combat to a whole other level as well as an increase to how many players can inhabit a server at a time. Here’s what’s changing as part of Star Citizen patch 3.17.2.

The Siege of Orison has landed in Star Citizen and it’ll be joined by Jumptown events that players will be able to access for the next two weeks.

This time around the gameplay will cater more to FPS fans with combat taking place over a brand new location, Crusader Industries’ corporate sales platforms.

Players will have to liberate the platforms from the Nine Tails outlaw group by defeating four of its Lieutenants and, ultimately, its Commander.

The galaxy is opening up to even more players per server with Star Citizen’s new 100-player cap that will scale the combat even further.

Cloud Imperium warned players that there could be stability issues with the new player cap, but it’s all a part of the process to create the expansive scenarios envisioned for the game.

There’s plenty to look forward to in the Star Citizen 3.17.2 update, so check out the complete list of features coming in the patch notes below, courtesy of CIG.